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AI Insights · Timothy · July 2024

Top 5 io Games Performance in Latin America, Q2 2024

In Q2 2024, the top 5 io games in Latin America showcased varied trends in downloads, revenue, and active users. Here's a detailed look at their performance.

Top 5 io Games Performance in Latin America, Q2 2024

In the second quarter of 2024, the top-performing io games in Latin America demonstrated significant activity across downloads, revenue, and weekly active users. Here’s an overview of their performance based on data from Sensor Tower.

Agar.io from Miniclip.com experienced fluctuations in its metrics. Weekly downloads ranged from around 24K to a peak of 86K in the last week of June. Revenue saw a gradual decline from approximately $2.5K at the beginning of April to $1.7K by the end of June. Weekly active users showed an upward trend, growing from 124K in early April to 164K in the final week of June.

Little Big Snake by LittleBigSnake, Inc. had a notable increase in downloads, starting from 10K in early April and reaching over 16K by the end of June. Revenue varied slightly but maintained an average of around $900, with a peak of $1.2K at the end of the quarter. The game’s weekly active users also showed growth, rising from 31K to 49K over the same period.

Snake Rivals - io Snakes Games by Supersolid Ltd saw its downloads fluctuate between 7.5K and 19K, ending the quarter at around 14.7K. Revenue showed a steady trend, averaging around $900, with a peak of $1.4K in early June. Weekly active users exhibited a stable pattern, starting at 42K and closing the quarter at approximately 41K.

Paper.io 2 from Voodoo displayed significant activity in downloads, starting at 128K and peaking at 282K by the end of June. Revenue remained stable, averaging around $900, with a slight increase to $1K in the last week of June. The game’s weekly active users saw substantial growth, increasing from 457K to 661K throughout the quarter.

Snake.io - Fun Online Snake by Kooapps had the highest number of downloads among the top 5, starting at 556K and reaching up to 739K. Revenue showed a positive trend, moving from $661 to $1.1K by the end of the quarter. Weekly active users were consistently high, ranging from 4.1M to 4.6M.

These insights highlight the varied performance of the top io games in Latin America for Q2 2024. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024